Commander
5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence351 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana3
+7
+7
Mana rocks2
Mana dorks3
Land ramp1
Other acceleration1
Treasure generators1
Tutors1
Draw engines2
Cantrips & burst draw9
Recursion1
Value engines14
Control Strategy Bonus (25.2 interaction cards)+30ⓘ
Counterspells4
Spot removal10
Board wipes3
Stax & hate1
Protection8
+4
Two-Color Powerhouse Lands (4)+17ⓘ
Fetchlands1
+8
Dual & shock lands3
+6
+5
+4
Premium utility lands1
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+11
+11
Combat Damage Synergy: token package+4ⓘ
Synergy pieces3
Win conditions2
Combat threats2
Token generators2
Reanimation2
Other5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Interaction90Consistency83Mana base81
0.1 above Bracket 2 ceiling (5)
1.9 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Voltron8 cards
8 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time you re-analyze or sync from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.