Commander
5.2±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence356 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks4
Land ramp8
Treasure generators6
Commander Draw Engine (Frodo, Adventurous Hobbit provides card draw)+10ⓘ
Commander Synergy (1 groups)+3ⓘ
Tutors3
Draw engines8
Cantrips & burst draw1
Recursion1
Value engines6
Spot removal7
Board wipes3
Protection7
Mana Acceleration (14 sources)+4ⓘ
Fetchlands4
+8
+8
+5
+5
Dual & shock lands6
+6
+6
+6
+5
+4
+4
Premium utility lands1
+5
Utility lands5
+4
+2
+2
+2
+2
Taplands1
+2
Basic lands3
+6
+6
+6
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces12
Win conditions1
Combat threats4
Sacrifice outlets2
+3
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base86Interaction84Threats82
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Lifegain25 cards
25 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Token Strategy23 cards
23 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Food Matters20 cards
20 food synergy cards. Create, sacrifice, and benefit from Food tokens.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.