Commander
3.1±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(184 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Draw engines3
Cantrips & burst draw1
Value engines1
Spot removal8
Graveyard hate1
Board wipes1
Protection1
Two-Color Mana Base (no fixing needed)+11ⓘ
Dual & shock lands2
Premium utility lands3
Utility lands5
Taplands1
Combat Damage Synergy: 3 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces1
Win conditions1
Combat threats2
Drain effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base75Interaction45Speed33
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Ninjutsu21 cards
21 ninja synergies. Sneak ninjas into combat for devastating triggers.
Ninja Tribal20 cards
20 ninja creatures detected. Tribal synergies can create powerful board states.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.