Commander
7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(470 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana6
Mana rocks5
Land ramp1
Treasure generators2
Low Land Count (14/30)+-40ⓘ
Tutors5
Draw engines3
Cantrips & burst draw4
Wheels1
Recursion1
Value engines5
Control Strategy Bonus (19.2 interaction cards)+30ⓘ
Counterspells1
Spot removal8
Land destruction1
Board wipes8
Other1
Mono-Color Mana Base (no fixing needed)+69ⓘ
Mono-Color Powerhouse Lands (3)+9ⓘ
Mana Acceleration (12 sources)+2ⓘ
Low Land Count (14/30)+-40ⓘ
Dual & shock lands1
Utility lands8
3 Combo(s) Detected (Consistency: 94%)+33ⓘ
Combat Damage Synergy: 2 haste enablers, aristocrats engine, 1 damage multiplier+16ⓘ
Combo pieces6
Win conditions3
Sacrifice outlets3
Token generators2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.1 → Bracket 4
Threats93Interaction89Mana base70
0.6 above Bracket 3 ceiling (6.5)
1.4 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Theft20 cards
20 steal effects. Turn opponents' threats against them.
Tap / Untap19 cards
19 tap/untap synergies. Generate extra value from activated abilities.
Haste Matters18 cards
18 haste enablers. Attack immediately for explosive damage.