Commander
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(311 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks1
Land ramp2
Other acceleration2
Treasure generators1
Commander Draw Engine (Mog, Moogle Warrior provides card draw)+15ⓘ
Tutors1
Draw engines5
Cantrips & burst draw7
Recursion3
Value engines6
Spot removal7
Board wipes5
Protection3
Two-Color Mana Base (no fixing needed)+9ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands6
Taplands10
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 3 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces15
Win conditions2
Combat threats10
Drain effects3
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 2
Threats92Consistency75Mana base75
1.6 above Bracket 1 ceiling (3)
-0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)16 cards
This deck generates and leverages a wide board of creature tokens.
Lifegain17 cards
17 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Burn13 cards
13 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.