Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(342 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Other acceleration1
Draw engines5
Cantrips & burst draw6
Recursion1
Counterspells4
Spot removal12
Board wipes4
Stax & hate2
Edict effects2
Protection1
Two-Color Mana Base (no fixing needed)+19ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands4
Taplands3
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+17ⓘ
Combo pieces2
Synergy pieces9
Win conditions1
Sacrifice outlets1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Interaction89Threats87Mana base75
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.