Commander
1.9±1
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Low confidence(88 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks1
Mana dorks2
Land ramp4
Cantrips & burst draw1
Value engines2
Spot removal4
Graveyard hate1
Protection1
Mono-Color Mana Base (no fixing needed)+34ⓘ
Basic lands1
Forest+36
Combat Damage Synergy: 2 haste enablers+4ⓘ
Synergy pieces3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.9 → Bracket 1
Mana base70Speed23Threats15
0.9 above Bracket 0 ceiling (1)
1.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
+1/+1 Counters20 cards
20 counter synergies. Grow your creatures over time for massive threats.
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.