Commander
3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(237 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Mana dorks1
Land ramp2
Treasure generators1
Commander Draw Engine (Baylen, the Haymaker provides card draw)+10ⓘ
Draw engines1
Cantrips & burst draw1
Recursion4
Spot removal4
Board wipes3
Protection2
Dual & shock lands3
Premium utility lands3
Utility lands1
Taplands3
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 24%)+15ⓘ
Combo pieces2
Synergy pieces5
Win conditions1
Combat threats1
Drain effects2
Token generators8
Reanimation2
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats93Mana base51Interaction38
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana7 cards
7 high-impact creatures. Ramp into massive threats that dominate the board.