Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(408 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks3
Other acceleration1
Treasure generators1
Tutors4
Draw engines3
Cantrips & burst draw1
Recursion3
Value engines1
Spot removal9
Board wipes2
Two-Color Powerhouse Lands (1)+4ⓘ
Dual & shock lands5
Premium utility lands1
Utility lands9
Taplands4
2 Combo(s) Detected (Consistency: 88%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 5 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces4
Synergy pieces6
Win conditions1
Combat threats5
Sacrifice outlets3
Token generators4
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats97Mana base77Consistency55
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal30 cards
30 goblin creatures detected. Tribal synergies can create powerful board states.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.