Commander
5.4±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(352 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana dorks2
Land ramp3
Other acceleration3
Treasure generators1
Commander Draw Engine (Gluntch, the Bestower provides card draw)+15ⓘ
Tutors5
Draw engines7
Cantrips & burst draw5
Value engines6
Other1
Counterspells1
Spot removal6
Artifact/enchantment removal1
Board wipes1
Stax & hate5
Protection5
Two-Color Mana Base (no fixing needed)+13ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Premium utility lands4
Utility lands4
Taplands3
2 Combo Families (2 lines, Consistency: 100%)+30ⓘ
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 haste enabler, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces3
Synergy pieces3
Win conditions2
Combat threats2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats87Interaction84Consistency82
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.