Commander
8.5±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence(581 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana5
Mana rocks1
Mana dorks6
Land ramp4
Treasure generators2
Tutors5
Draw engines2
Cantrips & burst draw4
Recursion3
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Land destruction1
Board wipes1
Stax & hate2
Protection2
Mana Acceleration (16 sources)+6ⓘ
Fetchlands4
Dual & shock lands8
Premium utility lands3
Utility lands15
+3 more
Taplands4
3 Combo Families (3 lines, Consistency: 88%)+32ⓘ
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+20ⓘ
Combo pieces3
Synergy pieces20
Win conditions1
Sacrifice outlets1
Drain effects2
Token generators4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.5 → Bracket 4
Threats99Mana base95Speed75
2.0 above Bracket 3 ceiling (6.5)
0.0 below Bracket 5 threshold (8.5)
✓
Game changers 4
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Aristocrats (Commander)19 cards
This deck generates value from sacrificing and recurring creatures.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.