Commander
8.8±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(610 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana14
Mana rocks4
Other acceleration2
Treasure generators1
Low Land Count (22/26)+-10ⓘ
Tutors2
Draw engines8
Cantrips & burst draw7
Wheels1
Recursion1
Control Strategy Bonus (14.8 interaction cards)+30ⓘ
Counterspells7
Spot removal7
Board wipes1
Stax & hate1
Protection5
Two-Color Powerhouse Lands (4)+12ⓘ
Mana Acceleration (20 sources)+10ⓘ
Low Land Count (22/26)+-10ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands2
Utility lands4
Taplands1
7 Combo(s) Detected (Consistency: 70%)+46ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+8.8ⓘ
Combat Damage Synergy: token package, 1 evasion enabler+6ⓘ
Commander Synergy (1 groups)+6ⓘ
Combo pieces11
Synergy pieces2
Win conditions2
Drain effects1
Token generators1
Extra turns1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.8 → Bracket 4
Threats97Speed95Interaction84
-0.3 below Bracket 5 threshold (8.5)
✓
✓2-card combo
✓
Extra turns (2)
✕Mass land denial — none
Themes9 total
Wizard Tribal10 cards
10 wizard creatures detected. Tribal synergies can create powerful board states.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.