Commander
7.0±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence481 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana1
Mana rocks3
Mana dorks4
Land ramp2
Other acceleration2
Commander Draw Engine+18ⓘ
Commander Synergy+1ⓘ
Tutors3
Draw engines9
Cantrips & burst draw1
Value engines6
Synergy support1
Counterspells6
Spot removal8
Stax & hate1
Protection7
Mana Acceleration+2ⓘ
Dual & shock lands4
+6
+6
+4
+4
Premium utility lands2
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands5
+3
+3
+2
+2
+2
Basic lands3
+5
+7
+5
6 Combo Families+46ⓘ
Combat Damage Synergy+25ⓘ
Combo pieces8
Synergy pieces15
Win conditions1
Combat threats2
Clone effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
2-card combo 5
Minimum Bracket 3
1 combo excluded — missing prerequisites
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Voltron (Commander)4 cards
This deck equips or enchants the commander to deal commander damage.
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Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
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+1/+1 Counters14 cards
14 counter synergies. Grow creatures over time for massive threats.
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