Commander
5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence470 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks6
Land ramp19
Other acceleration4
Treasure generators1
Tutors6
Draw engines8
Cantrips & burst draw5
Recursion3
Value engines5
Counterspells3
Spot removal2
Protection2
Mana Acceleration (34 sources)+15ⓘ
Dual & shock lands1
+5
Premium utility lands2
+5
+5
Utility lands5
+2
+2
+2
+2
Taplands14
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands5
+2
+2
+2
+2
+6
1 Combo Family (1 lines, Consistency: 100%)+25ⓘ
Combat Damage Synergy+25ⓘ
Combo pieces2
Synergy pieces8
+7
Win conditions2
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.5 (Bracket 3)+2-card combo + Speed 94→ Bracket 4
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 1
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes2 total
Landfall9 cards
9 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
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Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.