Commander
5.3±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence369 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Commander Synergy+1ⓘ
Mana rocks2
Mana dorks1
Land ramp16
Commander Synergy+13ⓘ
Tutors2
Draw engines3
Cantrips & burst draw10
Scry & Surveil1
Recursion12
Value engines6
Spot removal10
Graveyard hate1
Board wipes3
Edict effects2
Protection1
Mana Acceleration+7ⓘ
Fetchlands9
Premium utility lands3
Utility lands6
Basic lands5
Combat Damage Synergy+21ⓘ
Tempo Control+14.8ⓘ
Commander Synergy+10ⓘ
Synergy pieces2
Win conditions2
Token generators5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Sagas22 cards
22 sagas. Multi-chapter enchantments for incremental value.
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Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.