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Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence441 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks6
Other acceleration1
Treasure generators1
Commander Draw Engine+15ⓘ
Tutors4
Draw engines6
Cantrips & burst draw2
Wheels3
Value engines4
Control Strategy+30ⓘ
Counterspells5
Artifact/enchantment removal1
Spot removal5
Board wipes3
Stax & hate15
Protection2
Fetchlands2
Dual & shock lands4
Premium utility lands2
Utility lands3
Taplands8
Basic lands3
Commander Synergy+22ⓘ
Combat Damage Synergy: 2 damage multipliers+8ⓘ
Win conditions6
Drain effects7
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.2 → Bracket 4
Markers
Learn more →✓
Game changers 4
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Discard20 cards
20 discard synergies. Empty opponents' hands while gaining value.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Lifegain7 cards
7 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.