Helga, Skittish Seer

Commander
6.5±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence453 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Fast mana1
1+10
Mana rocks4
2+6
2+5
2+4
2+4
Mana dorks7
G+5
G+5
G+5
G+5
2G+2
2GU+2
3G+2
Land ramp4
4+1
2GWU+2
2GGG+1
6G2G+2
Other acceleration2
2G+2
3G+3
Commander Draw Engine+18
Commander Synergy+1
Tutors2
XG+8
4U+2
Draw engines8
XU+3
XGU+3
2G+5
2G/U+5
2GG+5
3G+5
2GU+3
2GWU+3
Cantrips & burst draw3
XGU+2
4+1
4U+3
Value engines11
XW+2
GU+2
1G+1
2W+2
2GU+5
3U+3
2UU+2
2UU+1
3GG+3
2GGG+1
4GU+1
Synergy support1
4GW+1
Counterspells5
U+6
U+5
UU+8
1U+6
1GUU+3
Artifact/enchantment removal1
2GGG+1
Spot removal4
W+7
W+6
U+5
1G+2
Stax & hate1
3GGUU+2
Protection8
W+8
W+7
2+6
2+4
2GG+2
3W+1
2UU+1
5GGG+1
Mana Acceleration+6
Dual & shock lands4
+6
+6
+4
+4
Premium utility lands2
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands6
+3
+3
+2
+2
+2
+2
Basic lands3
+8
+6
+4
2 Combo Families+25
Combat Damage Synergy+25
Combo pieces5
XX+7
1+4
2U+12
2GWU+3
5UU+10
Synergy pieces9
XGU+4
3G+2
3W+1
4G+8
3GG+4
4GG+5
3GGUU+4
3GGUU+2
5GGG+1
Win conditions2
1G+1
4GW+1
Combat threats2
2UU+1
4GU+1
Token generators2
XGU+2
GU+2
Clone effects1
3U+5
Other1
2U+6

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.5+2-card combo 3 Bracket 3

1.5 above Bracket 2 ceiling (5)

0.5 below Bracket 4 threshold (7)

Game changers 1
Minimum Bracket 3
2-card combo 3
Minimum Bracket 3
1 combo excluded — missing prerequisites
Mass land denial — none
Extra turns — none

Themes7 total

Voltron (Commander)3 cards

This deck equips or enchants the commander to deal commander damage.

,,
Stompy / Big Mana17 cards

17 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,
Legends Matter16 cards

16 legendary synergies. Legends in the deck grow stronger together.

,,,,

Combos3 total

  • +
  • +
  • +
    Missing prereqs