Commander
6.5±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence453 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks7
Land ramp4
Other acceleration2
Commander Draw Engine+18ⓘ
Commander Synergy+1ⓘ
Tutors2
Draw engines8
Cantrips & burst draw3
Value engines11
Synergy support1
Counterspells5
Artifact/enchantment removal1
Spot removal4
Stax & hate1
Protection8
Mana Acceleration+6ⓘ
Dual & shock lands4
+6
+6
+4
+4
Premium utility lands2
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands6
+3
+3
+2
+2
+2
+2
Basic lands3
+8
+6
+4
2 Combo Families+25ⓘ
Combat Damage Synergy+25ⓘ
Combo pieces5
Synergy pieces9
Win conditions2
Combat threats2
Token generators2
Clone effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.5+2-card combo 3→ Bracket 3
1.5 above Bracket 2 ceiling (5)
0.5 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
2-card combo 3
Minimum Bracket 3
1 combo excluded — missing prerequisites
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Voltron (Commander)3 cards
This deck equips or enchants the commander to deal commander damage.
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Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter16 cards
16 legendary synergies. Legends in the deck grow stronger together.
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