Commander
2.6±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(141 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mana rocks1
Land ramp2
Treasure generators1
Tutors1
Draw engines1
Cantrips & burst draw2
Counterspells3
Spot removal6
Graveyard hate1
Board wipes1
Two-Color Mana Base (no fixing needed)+33ⓘ
Utility lands3
Taplands3
Synergy pieces1
Combat threats1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Mana base75Interaction57Consistency13
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron12 cards
12 equipment/auras. Stack these on your commander for one-shot commander damage kills.
+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.