Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(343 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks1
Land ramp8
Other acceleration3
Commander Synergy (1 groups)+12ⓘ
Draw engines7
Cantrips & burst draw5
Recursion4
Counterspells1
Spot removal3
Board wipes2
Stax & hate1
Edict effects1
Protection3
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands3
Utility lands3
Taplands2
1 Combo(s) Detected (Consistency: 96%)+24ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces3
Synergy pieces5
Win conditions1
Combat threats2
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Consistency90Mana base85Speed68
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Mill18 cards
18 mill effects. Empty opponent libraries or fuel your graveyard.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.