Commander
No commander provided5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(333 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks7
Mana dorks2
Land ramp3
Other acceleration2
Treasure generators1
Draw engines5
Cantrips & burst draw7
Wheels1
Recursion1
+5
Value engines7
Counterspells2
Spot removal8
Graveyard hate1
Board wipes3
Protection2
Mana Acceleration (16 sources)+6ⓘ
Fetchlands1
+5
Dual & shock lands6
+4
+4
+4
+4
+4
+4
Premium utility lands4
+6
+6
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands6
+3
+2
+2
+2
+2
+2
Basic lands3
+6
+5
+5
Other1
Combat Damage Synergy: token package, 1 token doubler, 1 extra combat, 1 haste enabler, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo Families (2 lines, Consistency: 40%)+21ⓘ
Combo pieces5
Synergy pieces13
Win conditions1
Combat threats2
Drain effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats91Mana base85Interaction78
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Energy24 cards
24 energy cards. Accumulate and spend energy for powerful effects.
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Artifacts Matter16 cards
16 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
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