Commander
5.8±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(413 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana4
Mana rocks8
Commander Draw Engine (Y'shtola, Night's Blessed provides card draw)+18ⓘ
Commander Synergy (2 groups)+3ⓘ
Draw engines3
Cantrips & burst draw9
Value engines1
Control Strategy Bonus (28.9 interaction cards)+30ⓘ
Counterspells6
Spot removal18
Artifact/enchantment removal1
Land destruction1
+7
Board wipes5
Stax & hate7
Protection3
Other1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
+8
+8
+8
Dual & shock lands12
+9
+9
+6
+6
+6
+5
+5
+4
+4
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands1
+2
Taplands4
+3
+3
+3
+2
Basic lands3
+4
+5
+5
Other1
Tempo Control (lockout lethality)+20ⓘ
Win conditions1
Token generators3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Interaction95Mana base93Consistency68
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes1 total
Voltron8 cards
8 equipment/auras. Stack these on your commander for one-shot commander damage kills.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.