Commander
No commander provided4.8±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(327 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks5
Mana dorks1
Other acceleration4
Treasure generators1
Low Land Count (28/30)+-5ⓘ
Tutors1
Draw engines2
Cantrips & burst draw9
Recursion5
Value engines6
Counterspells7
Spot removal6
Board wipes1
Stax & hate3
Protection3
Mana Acceleration (13 sources)+3ⓘ
Low Land Count (28/30)+-5ⓘ
Dual & shock lands1
Utility lands8
Basic lands1
Island+19
Tempo Control (lockout lethality)+8.2ⓘ
Combo pieces1
Synergy pieces1
Win conditions2
Combat threats2
Sacrifice outlets1
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.8 → Bracket 3
Interaction85Consistency79Speed72
0.3 above Bracket 2 ceiling (4.5)
1.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter13 cards
13 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.