Commander
No commander provided6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(458 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks6
Mana dorks1
Land ramp3
Other acceleration3
Treasure generators1
Draw engines6
Cantrips & burst draw9
Recursion4
Value engines4
Spot removal10
Board wipes7
Stax & hate1
Protection3
Mana Acceleration (16 sources)+6ⓘ
Fetchlands2
Dual & shock lands8
Premium utility lands3
Utility lands5
Taplands7
5 Combo(s) Detected (Consistency: 40%)+31ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 7 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces9
Synergy pieces1
Win conditions2
Combat threats8
Drain effects3
Token generators13
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats99Mana base88Interaction80
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy26 cards
26 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro19 cards
19 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.