The Scarab God

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Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence430 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana4
Mana rocks2
Other acceleration2
Tutors2
Draw engines3
Cantrips & burst draw2
Recursion2
Value engines3
Control Strategy+30
Counterspells3
Spot removal7
Graveyard hate1
Board wipes3
Stax & hate1
Protection2
Two-Color Mana Base (no fixing needed)+9
Two-Color Powerhouse Lands (1)+1
Fetchlands3
Dual & shock lands1
Premium utility lands1
Utility lands2
Taplands5
Basic lands2
2 Combo(s) Detected (Consistency: 58%)+23
Combat Damage Synergy: token swarm strategy, 3 tribal lords+22
Combo pieces4
Win conditions2
Combat threats7
Sacrifice outlets1
Drain effects3
Token generators6
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3

0.5 above Bracket 2 ceiling (5)

1.5 below Bracket 4 threshold (7)

Game changers 2
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Zombie Tribal27 cards

27 zombie creatures detected. Tribal synergies can create powerful board states.

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Token Strategy11 cards

11 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Aristocrats11 cards

11 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Combos2 total

  • 3-card combos · 2
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