Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(430 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana4
Mana rocks2
Other acceleration2
Tutors2
Draw engines3
Cantrips & burst draw2
Recursion2
Value engines3
Control Strategy Bonus (14.6 interaction cards)+30ⓘ
Counterspells3
Spot removal7
Graveyard hate1
Board wipes3
Stax & hate1
Protection2
Two-Color Mana Base (no fixing needed)+9ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands3
Dual & shock lands1
Premium utility lands1
Utility lands2
Taplands5
2 Combo(s) Detected (Consistency: 58%)+23ⓘ
Combat Damage Synergy: token swarm strategy, 3 tribal lords+22ⓘ
Combo pieces4
Win conditions2
Combat threats7
Sacrifice outlets1
Drain effects3
Token generators6
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats94Interaction82Mana base75
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Zombie Tribal27 cards
27 zombie creatures detected. Tribal synergies can create powerful board states.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.