Edgar Markov

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.
Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence405 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks3
Other acceleration2
Tutors1
Draw engines7
Cantrips & burst draw5
Recursion1
Value engines5
Spot removal6
Board wipes3
Protection2
Fetchlands1
Dual & shock lands2
Premium utility lands2
Utility lands4
Taplands2
Basic lands3
6 Combo(s) Detected (Consistency: 55%)+38
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25
Combo pieces6
Synergy pieces5
Win conditions1
Combat threats7
Sacrifice outlets3
Drain effects4
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2 → Bracket 3

1.2 above Bracket 2 ceiling (5)

0.8 below Bracket 4 threshold (7)

Game changers 1
Minimum Bracket 3
2-card combo 1
Mass land denial — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Vampire Tribal31 cards

31 vampire creatures detected. Tribal synergies can create powerful board states.

,,,,
Lifegain21 cards

21 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

,,,,
Aristocrats13 cards

13 sacrifice/death synergies. Drains opponents while generating value from deaths.

,,,,

Combos6 total

  • 2-card combos · 6
  • +
  • +
  • +
  • +
  • +
  • +