Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(405 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks3
Other acceleration2
Tutors1
Draw engines7
Cantrips & burst draw5
Recursion1
Value engines5
Spot removal6
Board wipes3
Protection2
Fetchlands1
Dual & shock lands2
Premium utility lands2
Utility lands4
Taplands2
6 Combo(s) Detected (Consistency: 55%)+38ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces6
Synergy pieces5
Win conditions1
Combat threats7
Sacrifice outlets3
Drain effects4
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats97Consistency69Interaction65
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Vampire Tribal31 cards
31 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain21 cards
21 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.