Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(383 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks1
Land ramp6
Other acceleration1
Tutors1
Draw engines2
Cantrips & burst draw6
Recursion3
Value engines6
Counterspells2
Spot removal4
Board wipes3
Stax & hate2
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands6
Taplands2
8 Combo(s) Detected (Consistency: 45%)+43ⓘ
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler, aristocrats engine+18ⓘ
Combo pieces10
Synergy pieces1
Win conditions1
Sacrifice outlets6
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats97Speed64Mana base60
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.