Commander
5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence358 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Commander Synergy+6ⓘ
Fast mana2
Mana rocks5
Other acceleration1
Treasure generators1
Commander Synergy+1ⓘ
Tutors3
Draw engines5
Recursion7
Value engines3
Synergy support1
Artifact/enchantment removal1
Spot removal10
Graveyard hate1
Board wipes3
Stax & hate4
Edict effects1
Protection13
Dual & shock lands2
Premium utility lands1
Utility lands1
Taplands12
Basic lands3
Other1
Combat Damage Synergy+25ⓘ
1 Combo Family+21ⓘ
Commander Synergy+5ⓘ
Combo pieces1
Synergy pieces7
Win conditions4
Combat threats11
Drain effects3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5+2-card combo 1→ Bracket 3
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
Markers
Learn more →✓
2-card combo 1
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana32 cards
32 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter18 cards
18 legendary synergies. Legends in the deck grow stronger together.
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Angel Tribal15 cards
15 angel creatures detected. Tribal synergies can create powerful board states.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.