Commander
3.5±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Deterministic combo lines—,
High confidence(189 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana5
Mana rocks4
Mana dorks1
Other acceleration1
Treasure generators4
Other1
Tutors2
Draw engines6
Cantrips & burst draw9
Recursion1
Value engines3
Other3
Spot removal7
Stax & hate5
Protection2
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands2
+5
+2
Utility lands12
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+2
+2
+2
+2
+2
+2
Basic lands1
+11
2 Combo Families (2 lines, Consistency: 70%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 6 extra combats, 2 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces4
Synergy pieces1
Win conditions6
Combat threats14
Drain effects8
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.5 (Bracket 2)+2-card combo→ Bracket 3
Threats94Mana base76Speed52
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
,,,,
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
,,,,