Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(350 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks2
Land ramp5
Other acceleration1
Treasure generators1
Other1
Draw engines7
Recursion2
Value engines2
Spot removal7
Board wipes2
Stax & hate9
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands1
Utility lands6
Combat Damage Synergy: token swarm strategy, 2 extra combats, 2 haste enablers, 6 evasion enablers, 6 damage multipliers+25ⓘ
Synergy pieces1
Win conditions1
Combat threats9
Token generators2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Interaction89Mana base79Threats72
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.