Commander
No commander provided9.4±0.4
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.4
High confidence818 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks5
Mana dorks8
Other acceleration1
Tutors9
Draw engines5
Cantrips & burst draw2
Wheels2
Value engines4
Control Strategy Bonus (17.9 interaction cards)+30ⓘ
Counterspells6
Spot removal5
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Mana Acceleration (18 sources)+8ⓘ
Fetchlands1
+8
Dual & shock lands9
+9
+6
+6
+6
+5
+5
+5
+4
+4
Premium utility lands4
+5
+5
+4
+4
Utility lands2
+2
+2
Taplands8
+2
+2
Basic lands4
+3
+5
+1
+1
17 Combo Families (17 lines, Consistency: 92%)+100ⓘ
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine+16ⓘ
Combo pieces20
Synergy pieces2
Win conditions1
Combat threats1
Sacrifice outlets1
Token generators1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 9.4 → Bracket 5
Threats100Consistency93Mana base90
0.4 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 7
✓2-card combo 17
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
,,,,
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
,,,,