Commander
8.3±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.2
High confidence588 pts
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Land ramp1
Other acceleration3
Tutors2
Draw engines4
Cantrips & burst draw5
Wheels1
Recursion2
+2
+1
Value engines2
Control Strategy Bonus (50.2 interaction cards)+30ⓘ
Counterspells9
Spot removal2
+4
Artifact/enchantment removal1
Board wipes2
Stax & hate28
Protection4
+4
Two-Color Powerhouse Lands (2)+4ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Fetchlands1
+8
Dual & shock lands2
+5
+4
Premium utility lands1
+5
Utility lands10
+3
+3
+2
+2
+2
+2
+2
+2
+2
+2
Taplands4
+3
+2
+2
Basic lands2
+8
+9
7 Combo Families (7 lines, Consistency: 62%)+44ⓘ
Combat Damage Synergy: token package, 1 damage multiplier+6ⓘ
Combo pieces10
Synergy pieces1
Combat threats2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.3 → Bracket 4
Interaction99Threats87Mana base75
1.3 above Bracket 3 ceiling (7)
0.7 below Bracket 5 threshold (9)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓2-card combo 7
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Stax (Commander)21 cards
This deck uses resource denial and disruption to slow opponents down.
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Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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Storm8 cards
8 storm synergies. Chain spells for exponential value.
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