Commander
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(200 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks6
Land ramp3
Other acceleration2
Other1
Draw engines4
Cantrips & burst draw5
Recursion1
Spot removal9
Board wipes2
Stax & hate1
Mono-Color Mana Base (no fixing needed)+18ⓘ
Mono-Color Powerhouse Lands (3)+5ⓘ
Mana Acceleration (12 sources)+2ⓘ
Utility lands12
Basic lands1
Plains+22
Combat Damage Synergy: 1 token doubler, 1 haste enabler, 1 evasion enabler, 2 damage multipliers+17ⓘ
Synergy pieces13
Win conditions2
Combat threats5
Token generators1
Clone effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Interaction80Threats78Consistency75
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Tap / Untap20 cards
20 tap/untap synergies. Generate extra value from activated abilities.
Voltron (Commander)17 cards
This deck is built around equipping or enchanting the commander for commander damage.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.