Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(424 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana dorks9
Land ramp2
Other acceleration1
Tutors3
Draw engines5
Cantrips & burst draw1
Value engines3
Spot removal7
Board wipes2
Two-Color Powerhouse Lands (4)+13ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands13
Taplands2
3 Combo(s) Detected (Consistency: 77%)+30ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 2 haste enablers, 2 evasion enablers+25ⓘ
Combo pieces4
Synergy pieces4
Win conditions3
Combat threats2
Drain effects3
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Threats94Mana base86Speed76
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal32 cards
32 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal13 cards
13 druid creatures detected. Tribal synergies can create powerful board states.