4.4±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence296 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Land ramp4
Other acceleration3
Commander Synergy+1ⓘ
Tutors4
Draw engines5
Cantrips & burst draw1
Scry & Surveil1
Recursion1
Value engines2
Artifact/enchantment removal1
Spot removal7
Graveyard hate1
Stax & hate2
Protection5
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands9
Taplands4
Basic lands2
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Synergy pieces18
Win conditions4
Combat threats9
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.4 (Bracket 2)+Game Changers 2→ Bracket 3
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Tokens (Commander)17 cards
This deck generates and leverages a wide board of creature tokens.
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Voltron10 cards
10 equipment/auras. Stack these on the commander for one-shot commander damage kills.
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Cat Tribal28 cards
28 cat creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History5 snapshots
Grade
Power4.4→4.4—
BracketB3→B3
Vectors
Velocity
49→49
—
Consistency
48→48
—
Interaction
58→52
-6
Efficiency
80→80
—
Lethality
92→92
—
Card Changes
Added (1)
Removed (1)
Grade
Power4.5→4.4-0.1
BracketB3→B3
Vectors
Velocity
49→49
—
Consistency
51→48
-3
Interaction
58→58
—
Efficiency
80→80
—
Lethality
92→92
—
Card Changes
Added (1)
Removed (1)
Grade
Power4.4→4.5+0.1
BracketB2→B3(+1)
Vectors
Velocity
42→49
+7
Consistency
51→51
—
Interaction
60→58
-2
Efficiency
80→80
—
Lethality
92→92
—
Card Changes
Added (3)
Removed (3)
Grade
Power4.4→4.4—
BracketB2→B2
Vectors
Velocity
48→42
-6
Consistency
51→51
—
Interaction
60→60
—
Efficiency
80→80
—
Lethality
91→92
+1
Card Changes
Added (1)
Removed (1)
Grade
Power4.4→4.4—
BracketB2→B2
Vectors
Velocity
48→48
—
Consistency
51→51
—
Interaction
58→60
+2
Efficiency
80→80
—
Lethality
90→91
+1
Card Changes
Added (2)