Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(472 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Treasure generators3
Commander Draw Engine (Zurgo Stormrender provides card draw)+15ⓘ
Draw engines4
Cantrips & burst draw4
Value engines1
Spot removal7
Stax & hate3
Fetchlands3
Dual & shock lands11
Premium utility lands3
Utility lands10
Taplands4
Combat Damage Synergy: token swarm strategy, 2 token doublers, 3 extra combats, 3 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces36
Win conditions4
Combat threats2
Sacrifice outlets2
Drain effects3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Threats99Mana base92Interaction75
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy40 cards
40 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.