Inspirit, Flagship Vessel

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Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence345 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks3
Other acceleration3
Treasure generators1
Tutors3
Draw engines6
Cantrips & burst draw3
Recursion3
Value engines9
Counterspells2
Spot removal4
Board wipes5
Stax & hate1
Protection2
Dual & shock lands10
Premium utility lands4
Utility lands10
Taplands5
Basic lands3
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, aristocrats engine+25
1 Combo(s) Detected (Consistency: 81%)+22
Combo pieces2
Synergy pieces2
Combat threats3
Sacrifice outlets1
Token generators4
Reanimation2
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3

0.2 above Bracket 2 ceiling (5)

1.8 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Artifacts Matter26 cards

26 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Storm14 cards

14 storm synergies. Chain spells for exponential value.

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Legends Matter13 cards

13 legendary synergies. Your legends grow stronger together.

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Combos1 total

  • 2-card combo · 1
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