Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(414 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Land ramp14
Other acceleration2
Draw engines8
Cantrips & burst draw1
Recursion7
Spot removal6
Board wipes2
Stax & hate2
Protection2
Mana Acceleration (17 sources)+7ⓘ
Fetchlands10
Dual & shock lands3
Premium utility lands1
Utility lands10
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 extra combat, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces2
Synergy pieces3
Win conditions3
Combat threats1
Sacrifice outlets1
Drain effects2
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Mana base93Consistency89Speed83
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
+1/+1 Counters13 cards
13 counter synergies. Grow your creatures over time for massive threats.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.