Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(350 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Treasure generators2
Tutors1
Draw engines12
Cantrips & burst draw3
Recursion5
Value engines2
Spot removal7
Artifact/enchantment removal1
Graveyard hate3
Board wipes2
Stax & hate7
Two-Color Powerhouse Lands (2)+6ⓘ
Two-Color Mana Base (no fixing needed)+5ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands7
Taplands2
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+14ⓘ
Synergy pieces6
Combat threats3
Sacrifice outlets4
Drain effects2
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Interaction90Consistency84Mana base75
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats26 cards
26 sacrifice/death synergies. Drains opponents while generating value from deaths.
Human Tribal22 cards
22 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.