Commander
No commander provided6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(482 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana9
Mana rocks2
Mana dorks3
Land ramp1
Other acceleration4
Treasure generators7
Tutors2
Draw engines3
Cantrips & burst draw2
Wheels1
Counterspells3
Spot removal4
Artifact/enchantment removal1
Stax & hate1
Protection6
Mana Acceleration (19 sources)+9ⓘ
Fetchlands1
Dual & shock lands2
Utility lands10
4 Combo(s) Detected (Consistency: 58%)+31ⓘ
Combat Damage Synergy: token package, 2 token doublers, 1 extra combat, 2 haste enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces7
Synergy pieces4
Win conditions6
Combat threats2
Sacrifice outlets1
Drain effects1
Token generators5
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Threats95Speed93Interaction79
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy25 cards
25 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter13 cards
13 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Treasure12 cards
12 treasure generators. Ramp and artifact synergies in one package.