Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(370 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks9
Other acceleration1
Tutors5
Draw engines4
Cantrips & burst draw7
Recursion7
Counterspells4
Spot removal9
Graveyard hate1
Stax & hate1
Protection3
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands7
Premium utility lands2
Utility lands10
Taplands10
Combat Damage Synergy: 1 haste enabler, 3 evasion enablers, aristocrats engine+19ⓘ
Synergy pieces4
Combat threats4
Token generators2
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base91Consistency85Interaction72
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter34 cards
34 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm13 cards
13 storm synergies. Chain spells for exponential value.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.