Commander
7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(498 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (79% CMC 0-2)+15ⓘ
Fast mana8
Mana rocks7
Other acceleration1
Treasure generators2
Tutors8
Draw engines2
Cantrips & burst draw10
Recursion1
Value engines1
Counterspells9
Spot removal1
Protection2
Mana Acceleration (17 sources)+7ⓘ
Fetchlands1
Dual & shock lands7
Premium utility lands4
Utility lands7
2 Combo(s) Detected (Consistency: 88%)+28ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+16ⓘ
Combo pieces4
Synergy pieces2
Combat threats1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Speed90Consistency90Mana base86
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Counter Control8 cards
8 counterspells. Control the stack and protect your win conditions.
Cantrips7 cards
7 cantrips. Cheap spells that replace themselves for velocity.
Haste Matters5 cards
5 haste enablers. Attack immediately for explosive damage.