This deck equips or enchants the commander to deal commander damage.
21 infect/poison cards. Win with 10 poison counters instead of 40 damage.
20 -1/-1 counter cards. Weaken and wither opponent creatures.
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.