Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(393 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (37% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks7
Mana dorks5
Land ramp5
Other acceleration2
Treasure generators1
Commander Draw Engine (Bello, Bard of the Brambles provides card draw)+13ⓘ
Tutors1
Draw engines7
Cantrips & burst draw3
Recursion1
Value engines6
Counterspells1
Spot removal3
Board wipes1
Stax & hate2
Protection2
Mana Acceleration (23 sources)+13ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands5
Premium utility lands3
Utility lands5
Taplands5
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 4 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+5ⓘ
Synergy pieces8
Win conditions5
Combat threats1
Sacrifice outlets1
Token generators4
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats90Mana base84Speed83
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.