Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(344 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks2
Land ramp1
Other acceleration3
Treasure generators1
Tutors2
Draw engines5
Cantrips & burst draw1
Value engines4
Spot removal2
Artifact/enchantment removal1
Board wipes1
Protection3
Mono-Color Mana Base (no fixing needed)+20ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands2
Taplands3
Basic lands1
Mountain+28
3 Combo(s) Detected (Consistency: 60%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 5 tribal lords, 1 haste enabler, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Combo pieces4
Synergy pieces16
Win conditions5
Combat threats5
Sacrifice outlets1
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats98Mana base70Consistency47
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal26 cards
26 goblin creatures detected. Tribal synergies can create powerful board states.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.