Krenko, Mob Boss

5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(344 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Artifact/enchantment removal1
Board wipes1
Mono-Color Mana Base (no fixing needed)+20
Mono-Color Powerhouse Lands (1)+2
Dual & shock lands1
Premium utility lands1
Utility lands2
Basic lands1
3 Combo(s) Detected (Consistency: 60%)+28
Combat Damage Synergy: token swarm strategy, 1 extra combat, 5 tribal lords, 1 haste enabler, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25
Commander Synergy (1 groups)+12
Sacrifice outlets1
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3
Threats98Mana base70Consistency47

0.6 above Bracket 2 ceiling (4.5)

1.4 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Goblin Tribal26 cards

26 goblin creatures detected. Tribal synergies can create powerful board states.

Token Strategy16 cards

16 token producers. Go-wide strategies can overwhelm opponents with numbers.

Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos3 total