Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(239 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks1
Mana dorks8
Land ramp3
Other acceleration3
Treasure generators1
Tutors5
Draw engines4
Cantrips & burst draw2
Counterspells2
Spot removal4
Board wipes1
Stax & hate2
Mana Acceleration (20 sources)+10ⓘ
Two-Color Powerhouse Lands (2)+4ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands2
Utility lands8
Combat Damage Synergy: 1 extra combat, 4 haste enablers, 1 damage multiplier+18ⓘ
Synergy pieces4
Win conditions8
Combat threats8
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.7 (Bracket 2)+Game Changers→ Bracket 3
Mana base81Interaction72Speed63
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter19 cards
19 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.