Anzrag, the Quake-Mole

3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(239 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.7 (Bracket 2)+Game Changers Bracket 3
Mana base81Interaction72Speed63
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Legends Matter19 cards

19 legendary synergies. Your legends grow stronger together.

Stompy / Big Mana19 cards

19 high-impact creatures. Ramp into massive threats that dominate the board.

Aggro18 cards

18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.