Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(251 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (73% CMC 0-2)+15ⓘ
Treasure generators1
Low Land Count (33/36)+-8ⓘ
Draw engines3
Cantrips & burst draw8
Scry & Surveil1
Recursion5
Value engines8
Spot removal9
Board wipes2
Stax & hate1
Protection3
Two-Color Mana Base (no fixing needed)+5ⓘ
Low Land Count (33/36)+-8ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands1
Utility lands7
Taplands6
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces1
Win conditions2
Combat threats2
Sacrifice outlets8
Drain effects9
Reanimation8
Other3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats93Mana base75Interaction63
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies41 cards
41 low-cost creatures. Swarm the board and pump for lethal attacks.
Lifegain33 cards
33 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats19 cards
19 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.