Commander
No commander provided7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(505 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (76% CMC 0-2)+15ⓘ
Fast mana9
Land ramp1
Other acceleration1
Low Land Count (27/31)+-10ⓘ
Tutors4
Draw engines2
Cantrips & burst draw1
Value engines1
Spot removal6
Artifact/enchantment removal2
Graveyard hate4
Board wipes1
Stax & hate27
Protection4
Mana Acceleration (11 sources)+1ⓘ
Low Land Count (27/31)+-10ⓘ
Fetchlands8
Dual & shock lands4
Premium utility lands2
Utility lands3
Taplands1
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combat threats2
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.1 → Bracket 4
Interaction99Speed87Mana base87
0.6 above Bracket 3 ceiling (6.5)
1.4 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stax22 cards
22 stax pieces. Tax and restrict opponents' resources while breaking parity.
Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.