Commander
8.5±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(582 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana13
Mana rocks8
Land ramp1
Other acceleration2
Treasure generators1
Tutors3
Draw engines5
Cantrips & burst draw1
Counterspells3
Spot removal4
Stax & hate4
Protection7
Mana Acceleration (24 sources)+14ⓘ
Two-Color Powerhouse Lands (1)+4ⓘ
Fetchlands3
Dual & shock lands6
Utility lands4
Taplands3
18 Combo(s) Detected (Consistency: 77%)+97ⓘ
Combat Damage Synergy: 1 evasion enabler, 5 damage multipliers+23ⓘ
Combo pieces15
Synergy pieces1
Win conditions1
Combat threats1
Drain effects2
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.5 → Bracket 4
Threats98Speed89Mana base87
2.0 above Bracket 3 ceiling (6.5)
0.0 below Bracket 5 threshold (8.5)
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Lifegain6 cards
6 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos18 total
- Solphim, Mayhem Dominus+Heartless Hidetsugu
- Heartless Hidetsugu+Twinflame Tyrant
- Unstoppable Slasher+Wound Reflection
- Havoc Festival+Wound Reflection
- Heartless Hidetsugu+Wound Reflection
- Tree of Perdition+Wound Reflection
- Heartless Hidetsugu+Fiendish Duo
- Fraying Omnipotence+Wound Reflection
- Heartless Hidetsugu+Archfiend of Despair
- Unstoppable Slasher+Archfiend of Despair