Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(440 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks2
Other acceleration3
Tutors1
Draw engines4
Cantrips & burst draw2
Recursion5
Counterspells5
Spot removal8
Graveyard hate7
Board wipes2
Protection2
Other1
Two-Color Powerhouse Lands (2)+7ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands7
Taplands6
4 Combo(s) Detected (Consistency: 47%)+29ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces7
Synergy pieces4
Combat threats2
Drain effects1
Token generators3
Reanimation4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Interaction95Threats87Mana base81
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Mill17 cards
17 mill effects. Empty opponent libraries or fuel your graveyard.
Horror Tribal14 cards
14 horror creatures detected. Tribal synergies can create powerful board states.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.