Commander
5.4±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence349 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks6
Land ramp1
Other acceleration1
Commander Draw Engine (Jon Irenicus, Shattered One provides card draw)+15ⓘ
Tutors2
Draw engines4
Cantrips & burst draw5
Recursion2
Value engines4
Other1
Control Strategy Bonus (19.8 interaction cards)+30ⓘ
Counterspells6
Spot removal3
Graveyard hate1
Board wipes3
Stax & hate6
Edict effects1
Protection3
Two-Color Powerhouse Lands (3)+6ⓘ
Fetchlands1
+8
Dual & shock lands5
+6
+5
+5
+4
+4
Premium utility lands2
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands3
+3
+2
+2
Basic lands2
+10
+5
1 Combo Family (1 lines, Consistency: 66%)+20ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces2
Synergy pieces8
Win conditions3
Combat threats8
Drain effects1
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction87Mana base80Consistency74
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Unblockable / Evasion10 cards
10 evasion cards. Creatures that can't be blocked deal guaranteed damage.
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Hatebears9 cards
9 hatebear creatures. Small creatures that restrict opponents.
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